Hidden fleets, simultaneous orders. Set up a table here, then send each captain their link.
New game set the table
Where each fleet starts: its 4 x 4 anchorage, or with the wings also a 2 x 2 on each side of it along the back two rows.
Pirate rulesset to the mode's defaults
Orders the pirate gives each round.
The most prizes the pirate may hold at once; at the limit a beaten ship sinks.
A navy ship that attacks a prize and wins takes her back to her own fleet, or sinks her.
How often the pirate's Admiral, attacked and beaten, slips away in a gig instead of being taken.
Plunder that wins the game for the pirate at once.
Variantsoptional rules, set to the defaults
Points a captain loses when their Admiral is lost without being captured: to the storm, or when two Admirals meet.
One more order each round while your Admiral is afloat.
One seat is you, or none to watch the rival captains play. Each human seat gets a private link to send; whoever holds it plays that seat. Rival captains arrange their fleets in secret and see only what their seat may see.
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