The Shipwright's Creed

Every captain, whatever their means, deserves a seat at the table, a fair shot at mastery, and the joy of passing every hard-won lesson on to the next.

  1. I Always free to play

    Some version of Secret Sails will always be free; the whole game, never a teaser.

  2. II Play together

    One table or one group chat. Time together is the whole point.

  3. III Easy to learn, worth mastering

    The rules fit on a card; the strategy takes years. Everything we learn about playing well, we share.

  4. IV Crew first

    Community before commerce, always. The captains who teach it, argue over it and keep the table meeting are the reason it exists.

  5. V Nothing hidden but the ships

    Transparency in everything we do: what we use, what it costs, what we got wrong. Trust is earned in the open.

  6. VI Never franchised

    No sponsored sets. No licensed tie-ins. No blind boxes. No paying to win. New sets come from history, legend and every great game that came before.

  7. VII Profits back into the game

    What the sets earn builds the next chart, the next fleet and the free game; one way to play never sinks another.

  8. VIII Free for everyone
    Handmade for keeps

    In as many hands as possible, free on screen and on paper, with a handcrafted set for anyone who wants one for life.

  9. IX Sets where they're needed

    When we can, we give sets away and sell them at a discount.

  10. X New tools, old craft

    We build with the best tools of our time, and we're open about how.

The game stays whole The playing stays free